The Guild

Harpy Fighter

The Harpy fighter is based on a sketch by Dominic Bellman. I designed the detailing and the added fins, which I confess is heavily inspired by the F-117 Stealth Fighter (which I think is particularly obvious when you look at the engines for example). There’s some good and some bad things about this model. I was never a big fan of the “chin” , although it does give it a bit of a Star Wars-ey loook. If I were to paint up some for my personal collection, I’d probably remove it for a sleeker look.

Roc Bomber: Top left: Transport, Top right: Electronic Warfare, Bottom left: Tank Buster, Bottom right: Missile variant

The Roc Bomber is designed by me and based on the Harpy Fighter. Basically Tom wanted a bomber that tied in visually but without simply looking like a bigger version fo the Harpy. The twin fuselage is inspired by the Star Wars Tie Bomber, but there’s also some inspiration from exotic WW2 aircraft such as the Heinkel He-111 “Zwilling” in there.

The model relies heavily on the modular approach, which is an important part of the Guild design philosophy. The various nose-cones allows you to build differentconfiguarations, and there’s a standard turret plug at the rear, which allows even more variation. The only drawback on these models are the fins, which was a bit of an afterthought.

Unfortunately the Harpy had already been printed when I argued that we needed additional fins on the models. While visually appealing, we were unable to add a proper socket to mount it safely, since the Harpy had already moved on in the production chain. This makes the model a bit fragile, and requires a steady hand when building them. Still I think they round off the models nicely.

The paint scheme for the guild aircraft is inspired by the US Navy “Jolly Rogers” squadron. I loved the Top Gun movie when I was a kid, and the F-14 Tomcat is a beautiful design. The Jolly Rogers paint scheme was just icing on the cake.

The Exterminator, along with the Khazari Valkyrie Mk2, is probably the EW design I am most pleased with. Following the success of the Guild MBT project, it was decided to give the original Mk1 Enforcer a facelift and have a more detailed version sculpted in CAD.

The basic tank layout with four front mounted sponsons and a large central turret mounted towards the rear but a lot of work was put into redesigning the hull to a sleeker profile, and obviously the main turret itself was radically changed from the round version on the MK1 to a blockier version, inspired heavily by the Leopard 2 tank.

The new, wider turret obviously allowed for some fun new design opportunitites, so in addition to the standard Enforcer Mk2 turret, I also did some variants, including the Exterminator. One minor thing I regret with regards to this tank is that the turret sits a bit higher and further back than I would have liked. This was due to the design requirement that all turrets needed to be able to rotate 180 degrees without hinderance. For my personal collection I would shave off the 1mm tall disc on the bottom of the turret and also move it forward a couple of milimetres. This makes a much better looking tank IMO, but unfortunately means that you cannot rotate the turret.

Another small issue is the thickness of the barrel on the Mk2 Enforcer. The prototypes had thinner barrels, but we decided to increase it to counter shrinkage. The process from rapid prototype print, to production cast model means that the model shrinks a bit. This isn’t a problem for most stuff, but thin parts like gunbarrels becomes notably thinner and can cause some casting issues. I guess we overdid it slightly, as a slightly thinner barrel would have been more aesthetically pleasing.

Enforcer Super Heavy Tank Mk1

The Elektra is a slightly different design. Using the same hull as the Eforcer, the idea was that the turret would not be a turret per se, but rather an extension of the chassis itself. We tried this out on the Trident tank hunter as part of the MBT project, and it does add a lot of flexibility to the ammount of tank shapes you can get from a single basic tank chassis. The inspiration for this design is the Swedish S-tank, where the low set gun gives a very sleek profile. Overall i am very happy with the design and Todd did an excellent job adding loads of extra gubbins like spare tank treads to make things interesting

It is the same basic idea of chassis additions that led to the Gaia transporter. There’s a few things that I am not entirely happy with, but unfortunately I was rather tied up with University work during development, and didn’t follw the project through. This conversion is closer to how I originally envisioned the Gaia, with a different turret, slightly tilted dozer blade (which has also been shaved down about 1 mm to make it look less massive). Game design considerations also meant that the model is sold with a Cyclops mortar instead of the Agamemnon command turret (see the Prefect page for images of the studio model). I also added a few other things such as stowage, aerials and a fuel drum, since this model was just for personal use.

Elektra Super Heavy Tank Destroyers

Gaia Super Heavy Transport (Conversion)

This model was a fun little side project based on the Mk1 Enforcer and could be seen as a prototype for some of the ideas later implemented on the MK2 chassis. Everything is scratch built from plasticard. I gave it to Tom as a present.

Enforcer Tank Hunter (Enforcer Mk1 conversion)

When Tom first launched Exodus Wars, the vehicle range was fairly limited. But of course the plan was to expand this range from the very beginning. I think it must have been sometime between 2006/07 that Tom approached me with some basic sketches for a modular tank and asked my opinion. The sketch had a basic boxy tank chassis, a turret and various front options, such as huge rollers and dozer blades. Although I wan’t entirely sold on the tank body itself, I really liked the modular approach and drew up a basic tank chassis with a number of different turret options that would allow one to build all sorts of tanks, IFV,s APCs and artillery from the same basic chassis. Nothing particular revolutionary about it: After all this is pretty much the way things work in real life too if you look at WW2 german tanks for example. But for a small company the modular approach had the added benefit that many designs could be produced relatively inexpensively and with less risk in case some designs didn’t sell well.

Around that time a crafty engineer named Todd Dillen was beginning to experiment with 3d printing, and after seeing the precision that can be achieved on vehicles in particular, it was beyond discussion that we wanted Todd to do the CAD sculpting. I’ve really enjoyed working with him on these projects. Apart from being a really nice guy, there’s been a nice dynamic between his engineer’s approach and my more artistic view on things, which I think has resulted in a nice mix between “the rule of cool” and making something that looks like it might concievably function in real life.

Guild Achilles MBT Legion

The Achilles was the very first CAD designed and printed model for EW and i gotta say that it was a pretty special feeling to hold in one’s hands an exact replica of something you had previously just imagined in your head and tried to sketch down on paper. The main turret is based on Toms original design with a few extra gubbins added, so all things considered, I think we can say that the finished result was a joint effort by everybody at Exodus Wars.

But being the overly critical person I am, of course there’s some things that didn’t turn out right, or I would have done differently today. for example I think it would have been nice to have the track sections seperate, and have an alternative set of wheels that could be attached to the central hull instead, if you wanted something a bit like a Stryker. The treads themselves could also be more detailed, and the mould injection point could have been placed in a place where it is less at risk of obscuring details. Finally the barrel could have been thicker. Actually it was designed to be thicker, but one of the lessons learned was that in the process from 3d print to production model, things shrink. And nowhere is that more obvious than on the diameter of gun barrels.

Achilles different angles

Prometheus Flame Tanks

Paris IFVs

Hector IFVs

Trident Tank Hunters

Agamemnon Command Tanks

Phalanx APCs

Apollo Self Propellled Artillery

Cerberus Multiple Rocket Launcher

Cyclops Heavy Mortar

Icharus Self Propelled Anti Aircraft Gun

Hoplon APC mk1

Gladius APC mk1

Guild Infantry Legion

Legionare closeup


Myrmidon Heavy Infantry

Myrmidon Closeup

Guild Jump troopers

Guild Drop Pods

Field Artillery

Guild Legionare MkII Platoon

Guild Legionare MkII Platoon

Guild Legionare Mk II Platoon

Guild Legionare Mk II Platoon

Guild Assault Legionare MkII PLatoon

Guild Assault Legionare MkII PLatoon

Legion Centurion

Legion Centurion

Shadow Baroness

Shadow Baroness

Snipers

Snipers

Sniper

Sniper

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